[Mono-bugs] [Bug 420312] ToolStripCollectionEditor implementation
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bugzilla_noreply at novell.com
Mon Sep 29 11:34:35 EDT 2008
https://bugzilla.novell.com/show_bug.cgi?id=420312
User andyhume32 at yahoo.co.uk added comment
https://bugzilla.novell.com/show_bug.cgi?id=420312#c2
Andy Hume <andyhume32 at yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEEDINFO |NEW
Info Provider|andyhume32 at yahoo.co.uk |
--- Comment #2 from Andy Hume <andyhume32 at yahoo.co.uk> 2008-09-29 09:34:35 MDT ---
Created an attachment (id=242314)
--> (https://bugzilla.novell.com/attachment.cgi?id=242314)
Patch #2
Redone. Hopefully this is as you imagined. As before, still has debug logging
and not quite per coding standards.
The checking for well-known assemblies seems a bit odd but there seems not
other simple way to get and compare the PublicKeyToken with its well-known
values...
Note that when used by PropertyGrid the debug logging from the constructor is
seen with _every_ scroll of the PG (when showing a object with such an item
collection); which shows that PG is recreating the editor for every action
(when scrolling: to call PaintValue).
I guess this falls into need for more caching that you had highlighted earlier.
For this case it seems that the editor should only be instantiated *once* by
the GridEntry -- its not something that changes after the object is first
loaded. So GetEditor should store the value and return it, something like:
..
bool doneGetEditor;
UITypeEditor _editor;
private UITypeEditor GetEditor ()
{
if (doneGetEditor)
return _editor;
doneGetEditor = true;
..
Similarly for GetConverter?
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