[Mono-bugs] [Bug 394347] Anonymous delegates do strange things.

bugzilla_noreply at novell.com bugzilla_noreply at novell.com
Thu Sep 18 16:43:44 EDT 2008


User dustin.breese at gmail.com added comment

Dustin Breese <dustin.breese at gmail.com> changed:

           What    |Removed                                         |Added
                 CC|                                                |dustin.breese at gmail.com

--- Comment #5 from Dustin Breese <dustin.breese at gmail.com>  2008-09-18 14:43:44 MDT ---
The workaround seems to be that you can cast your anonymous delegate as

class MainClass
        delegate string SomeDelegate();

        public static void Main(string[] args)
            Dictionary<string, SomeDelegate> dictionary = new
Dictionary<string, SomeDelegate> ();
                        dictionary ["TEST"] = (SomeDelegate)delegate { return
"In the delegate!"; };

            // See if the delegate is invoked
            SomeDelegate someDelegate;
            bool result = dictionary.TryGetValue ("TEST", out someDelegate);
            Console.WriteLine("Was it found? " + result);
            Console.WriteLine("Result = " + someDelegate());

This will also fix bug https://bugzilla.novell.com/show_bug.cgi?id=369538
causing issues in MonoDevelop.

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