[Mono-bugs] [Bug 394347] Anonymous delegates do strange things.
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bugzilla_noreply at novell.com
Thu Sep 18 16:43:44 EDT 2008
https://bugzilla.novell.com/show_bug.cgi?id=394347
User dustin.breese at gmail.com added comment
https://bugzilla.novell.com/show_bug.cgi?id=394347#c5
Dustin Breese <dustin.breese at gmail.com> changed:
What |Removed |Added
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CC| |dustin.breese at gmail.com
--- Comment #5 from Dustin Breese <dustin.breese at gmail.com> 2008-09-18 14:43:44 MDT ---
The workaround seems to be that you can cast your anonymous delegate as
follows:
class MainClass
{
delegate string SomeDelegate();
public static void Main(string[] args)
{
Dictionary<string, SomeDelegate> dictionary = new
Dictionary<string, SomeDelegate> ();
dictionary ["TEST"] = (SomeDelegate)delegate { return
"In the delegate!"; };
// See if the delegate is invoked
SomeDelegate someDelegate;
bool result = dictionary.TryGetValue ("TEST", out someDelegate);
Console.WriteLine("Was it found? " + result);
Console.WriteLine("Result = " + someDelegate());
}
This will also fix bug https://bugzilla.novell.com/show_bug.cgi?id=369538
causing issues in MonoDevelop.
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