[Mono-bugs] [Bug 379522] Fatal error in GC: too many threads
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Thu Sep 4 08:45:53 EDT 2008
https://bugzilla.novell.com/show_bug.cgi?id=379522
User paszczi at go2.pl added comment
https://bugzilla.novell.com/show_bug.cgi?id=379522#c5
Maciej Paszta <paszczi at go2.pl> changed:
What |Removed |Added
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CC| |paszczi at go2.pl
--- Comment #5 from Maciej Paszta <paszczi at go2.pl> 2008-09-04 06:45:53 MDT ---
Is there any way to workaround it (other than modifying the code). I'm just
building server that can run many modules in the same time and all of them
communicate with each other using message-passing lib (something like retlang)
- so there is quite a few threads that are spawned. Anyway, is there any point
in maintaining such limit on win32 (I'm mean is this by design or something
else...?)
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