[Mono-bugs] [Bug 362561] ETonline - page fails to load

bugzilla_noreply at novell.com bugzilla_noreply at novell.com
Tue May 6 17:21:02 EDT 2008


https://bugzilla.novell.com/show_bug.cgi?id=362561

User spouliot at novell.com added comment
https://bugzilla.novell.com/show_bug.cgi?id=362561#c10





--- Comment #10 from Sebastien Pouliot <spouliot at novell.com>  2008-05-06 15:21:01 MST ---
19 // create PreloadTimer timer that will check to see if content is downloaded
and IntroSB
20 this.timer = this.destination.findName("PreloadTimer");
21 this.timer.addEventListener("completed", Silverlight.createDelegate(this,
this.handleTimerCompleted));
22 this.timer.begin(); 

<Storyboard x:Name="PreloadTimer">
        <DoubleAnimationUsingKeyFrames BeginTime="00:00:11"
Storyboard.TargetName="IntroUC"
Storyboard.TargetProperty="(UIElement.Opacity)">
        </DoubleAnimationUsingKeyFrames>
</Storyboard>

49 handleTimerCompleted: function(sender, eventArgs)
50 {
51 this.introCompleted = true;
52
53
54 if (this.contentDownloaded && this.introCompleted)
55 {
56 this.skip();
57 }
58 else
59 {
60 this.timer.begin();
61 }
62 },

On Moonlight the breakpoint on handleTimerCompleted is never hit. Since the
timer reset itself (timer.begin) it's the mechanism that allow the application
to move from it's intro screen into the real application.


Note: Not sure if it's a Firebug issue/limitation or a Moon/Silverlight
difference but on Windows my breakpoint is hit a single time on download events
(for several, simulteneous, downloads even the events all occurs, since
variables are set). OTOH on Linux I can get them, one after the other (single
threaded). How much different is our Downloader ?!?!


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