[Mono-bugs] [Bug 362022] [performance] Animation is slow in Bubble mark with 32+ balls
bugzilla_noreply at novell.com
bugzilla_noreply at novell.com
Fri Jun 27 01:21:39 EDT 2008
https://bugzilla.novell.com/show_bug.cgi?id=362022
User toshok at novell.com added comment
https://bugzilla.novell.com/show_bug.cgi?id=362022#c10
Chris Toshok <toshok at novell.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |toshok at novell.com
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #10 from Chris Toshok <toshok at novell.com> 2008-06-26 23:21:38 MDT ---
I just committed code turning back on shape caching (and making it work with
bubblemark's smaller shapes, as well as the new UpdatePosition code).
here's what I get on my 2.2GHz laptop:
1 ball : 96fps
8 balls: 89fps
16 balls: 83fps
32 balls: 39fps
64 balls: 24fps
128 balls: 12fps
big drop at 32fps (maybe the cache max size needs bumping?), but we're *much*
better than before. Going to go ahead and mark this fixed.
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