[Mono-bugs] [Bug 395160] [Performance] Glyph map - loading glyphs is super slow.
bugzilla_noreply at novell.com
bugzilla_noreply at novell.com
Thu Aug 14 18:27:45 EDT 2008
https://bugzilla.novell.com/show_bug.cgi?id=395160
User fejj at novell.com added comment
https://bugzilla.novell.com/show_bug.cgi?id=395160#c7
Jeffrey Stedfast <fejj at novell.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
--- Comment #7 from Jeffrey Stedfast <fejj at novell.com> 2008-08-14 16:27:44 MDT ---
Implemented two performance improvements for this case:
1. Optimized the sorting to only occur once per frame, no matter how many items
we've added in that timeframe.
2. We now pop as many async TickCalls as we can in 1/30th of a second, such
that we can blit as many glyphs per frame as possible (since in this particular
site, each glyph is a separate Glyph element with its own downloader which
downloads the font asyncronously)
Very fast to render now.
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