[Mono-bugs] [Bug 320036] memory for DynamicMethods should not be malloced
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Tue Apr 8 07:04:38 EDT 2008
https://bugzilla.novell.com/show_bug.cgi?id=320036
User aras at unity3d.com added comment
https://bugzilla.novell.com/show_bug.cgi?id=320036#c2
Aras Pranckevicius <aras at unity3d.com> changed:
What |Removed |Added
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CC| |aras at unity3d.com
--- Comment #2 from Aras Pranckevicius <aras at unity3d.com> 2008-04-08 05:04:37 MST ---
Expanding on DEP problem on Windows:
For dynamic methods, mono-codeman allocates memory using malloc (which does not
set proper execute bits on Windows).
Additionally, a call to mono_mprotect is never made on Windows in that case
(#ifdef'd out), so trying to execute that code with DEP on results in access
violation. I can't tell from the log why #ifdef was added there (it just says
"don't call mono_mprotect on windows", svn rev. 71629).
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