[Mono-bugs] [Bug 79878][Maj] Changed - BeginConnect/EndConnect for Socket does not work correctly on connection error

bugzilla-daemon at bugzilla.ximian.com bugzilla-daemon at bugzilla.ximian.com
Wed Jan 17 06:19:34 EST 2007


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Changed by benoit at zeroc.com.

http://bugzilla.ximian.com/show_bug.cgi?id=79878

--- shadow/79878	2006-11-23 12:17:07.000000000 -0500
+++ shadow/79878.tmp.26600	2007-01-17 06:19:34.000000000 -0500
@@ -87,6 +87,25 @@
 Created an attachment (id=18043)
 Test case for bug as described above.
 
 
 ------- Additional Comments From dick at ximian.com  2006-11-23 12:17 -------
 Fixed in svn r68399.
+
+------- Additional Comments From benoit at zeroc.com  2007-01-17 06:19 -------
+This bug fix broke some of our tests (tests included with Ice for C# that you can find here 
+http://www.zeroc.com).
+
+Our code used non blocking Connect, Select and then GetSocketOption to figure out 
+whether or not the connection attempt succeeded and if not, retrieve the socket error. This 
+works fine on Windows with .NET but doesn't work anymore with Mono since this fix 
+because the mono implementation of Select()/Poll() now calls GetSocketOption which in 
+turns clears the socket error...  (so when I call GetSocketOption it now always returns 0). 
+I've workaround the problem by using BeingConnect/EndConnect instead. 
+
+I would be better if the Select()/Poll() implementation didn't call GetSocketOption so that 
+it's still available to the user code though. Perhaps you can use one of the techniques 
+described here http://cr.yp.to/docs/connect.html to figure out the connection status?
+
+In any case, perhaps you should consider calling GetSocketOption in the Select/Poll 
+implementation only if the Connected flag is false (instead of calling it all the time if the 
+socket is writable).


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