[Mono-bugs] [Bug 78684][Min] New - ContainsFocus goes into recurrsive loop

bugzilla-daemon at bugzilla.ximian.com bugzilla-daemon at bugzilla.ximian.com
Wed Jun 21 18:57:12 EDT 2006


Please do not reply to this email- if you want to comment on the bug, go to the
URL shown below and enter your comments there.

Changed by mono at paddyjoy.com.

http://bugzilla.ximian.com/show_bug.cgi?id=78684

--- shadow/78684	2006-06-21 18:57:12.000000000 -0400
+++ shadow/78684.tmp.11913	2006-06-21 18:57:12.000000000 -0400
@@ -0,0 +1,166 @@
+Bug#: 78684
+Product: Mono: Class Libraries
+Version: 1.0
+OS: GNU/Linux [Other]
+OS Details: Fedora Core 5
+Status: NEW   
+Resolution: 
+Severity: 
+Priority: Minor
+Component: Windows.Forms
+AssignedTo: peter at novonyx.com                            
+ReportedBy: mono at paddyjoy.com               
+QAContact: mono-bugs at ximian.com
+TargetMilestone: ---
+URL: 
+Cc: 
+Summary: ContainsFocus goes into recurrsive loop
+
+Please fill in this template when reporting a bug, unless you know what you
+are doing.
+Description of Problem:
+
+
+Steps to reproduce the problem:
+1. Compile the following code
+mcs base.cs -r:System.Windows.Forms -r:System.Data -r:System.Drawing 
+
+using System;
+using System.Drawing;
+using System.Collections;
+using System.ComponentModel;
+using System.Windows.Forms;
+using System.Data;
+
+namespace WindowsApplication4
+{
+    /// <summary>
+    /// Summary description for Form1.
+    /// </summary>
+    public class Form1 : System.Windows.Forms.Form
+    {
+        private System.Windows.Forms.Button button1;
+        private testbutton button2;
+        /// <summary>
+        /// Required designer variable.
+        /// </summary>
+        private System.ComponentModel.Container components = null;
+
+        public Form1()
+        {
+            //
+            // Required for Windows Form Designer support
+            //
+            InitializeComponent();
+
+            //
+            // TODO: Add any constructor code after InitializeComponent call
+            //
+        }
+
+        /// <summary>
+        /// Clean up any resources being used.
+        /// </summary>
+        protected override void Dispose( bool disposing )
+        {
+            if( disposing )
+            {
+                if (components != null)
+                {
+                    components.Dispose();
+                }
+            }
+            base.Dispose( disposing );
+        }
+
+        #region Windows Form Designer generated code
+        /// <summary>
+        /// Required method for Designer support - do not modify
+        /// the contents of this method with the code editor.
+        /// </summary>
+        private void InitializeComponent()
+        {
+            this.button1 = new System.Windows.Forms.Button();
+            this.button2 = new testbutton();
+            this.SuspendLayout();
+            //
+            // button1
+            //
+            this.button1.Location = new System.Drawing.Point(96, 32);
+            this.button1.Name = "button1";
+            this.button1.TabIndex = 0;
+            this.button1.Text = "button1";
+            this.button1.Click += new 
+System.EventHandler(this.button1_Click);
+            //
+            // button2
+            //
+            this.button2.Location = new System.Drawing.Point(96, 80);
+            this.button2.Name = "button2";
+            this.button2.TabIndex = 1;
+            this.button2.Text = "button2";
+            //
+            // Form1
+            //
+            this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
+            this.ClientSize = new System.Drawing.Size(292, 262);
+            this.Controls.Add(this.button2);
+            this.Controls.Add(this.button1);
+            this.Name = "Form1";
+            this.Text = "Form1";
+            this.ResumeLayout(false);
+
+        }
+        #endregion
+
+        /// <summary>
+        /// The main entry point for the application.
+        /// </summary>
+        [STAThread]
+        static void Main()
+        {
+            Application.Run(new Form1());
+        }
+
+        private void button1_Click(object sender, System.EventArgs e)
+        {
+            Console.Write(button2.Focused);
+        }
+    }
+
+    public class testbutton : System.Windows.Forms.Button
+    {
+        
+        public testbutton()
+        {
+
+
+        }
+
+        public override bool Focused
+        {
+            get
+            {
+                return base.ContainsFocus;
+            }
+        }
+ 
+
+
+    }
+}
+
+2. Run code:
+
+3. 
+
+Actual Results:
+
+
+Expected Results:
+
+
+How often does this happen? 
+
+
+Additional Information:


More information about the mono-bugs mailing list