[Mono-bugs] [Bug 77847][Min] Changed - [PATCH] "Too many threads" error when starting and stopping a timer repeatedly
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Sun Dec 17 02:14:45 EST 2006
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Changed by cmorgan at alum.wpi.edu.
http://bugzilla.ximian.com/show_bug.cgi?id=77847
--- shadow/77847 2006-12-16 14:12:53.000000000 -0500
+++ shadow/77847.tmp.31117 2006-12-17 02:14:45.000000000 -0500
@@ -143,6 +143,50 @@
------- Additional Comments From robertj at gmx.net 2006-12-16 14:12 -------
If you can find a test case that succeeds on MS.NET but fails
on Mono, please attach it.
+
+------- Additional Comments From cmorgan at alum.wpi.edu 2006-12-17 02:14 -------
+Hi Robert.
+
+When I saw your message about not thread-safe I was hoping this was
+the issue. Currently I have a setup like below(after adding the
+locking in):
+
+void OnTimeoutEvent()
+{
+ lock(thisLock)
+ {
+ Close();
+ }
+}
+
+void Complete()
+{
+ lock(thisLock)
+ {
+ timer.Stop();
+ timer.Start();
+ }
+}
+
+public void Close()
+{
+ lock(thisLock)
+ {
+ timer.Stop();
+ timer.Dispose();
+ }
+}
+
+Even with the locks I still see this error.
+
+I tried to reproduce this error with a simple test program but haven't
+been successful in doing so.
+
+Is there some way I can modify the timer class to trap the offending
+thread to see what the timing is that causes the issue? Could there
+still be a race in the timer?
+
+Chris
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