[Mono-bugs] [Bug 78076][Maj] New - Graphics.DrawImage badly broken
bugzilla-daemon at bugzilla.ximian.com
bugzilla-daemon at bugzilla.ximian.com
Tue Apr 11 11:02:19 EDT 2006
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Changed by t7 at pobox.com.
http://bugzilla.ximian.com/show_bug.cgi?id=78076
--- shadow/78076 2006-04-11 11:02:19.000000000 -0400
+++ shadow/78076.tmp.25363 2006-04-11 11:02:19.000000000 -0400
@@ -0,0 +1,72 @@
+Bug#: 78076
+Product: Mono: Class Libraries
+Version: 1.1
+OS: other
+OS Details: Fedora Core 4
+Status: NEW
+Resolution:
+Severity:
+Priority: Major
+Component: libgdiplus
+AssignedTo: peter at novonyx.com
+ReportedBy: t7 at pobox.com
+QAContact: mono-bugs at ximian.com
+TargetMilestone: ---
+URL:
+Cc:
+Summary: Graphics.DrawImage badly broken
+
+Please fill in this template when reporting a bug, unless you know what you
+are doing.
+Description of Problem:
+The following test code loads a bitmap from a PNG file, uses DrawImage to
+draw it into a new empty Bitmap and saves the result as PNG.
+The resulting PNG file is a colour reduced and striped version of the
+original (but should be the same).
+It is not a load/save problem as just loading and Saving the Bitmap
+preserves the original image as expected.
+
+Steps to reproduce the problem:
+1. Run test code below on a PNG image
+2.
+3.
+
+Actual Results:
+Output PNG image isn't like the original
+
+Expected Results:
+Images should look the same, as on MS .NET
+
+How often does this happen?
+Every time
+
+Additional Information:
+
+Here is the test code:
+
+using System;
+using System.Drawing;
+using System.Drawing.Imaging;
+using System.Drawing.Drawing2D;
+
+public class BitmapTest {
+
+ public static void Main()
+ {
+ Bitmap origBmp = new Bitmap("image.png");
+
+ Bitmap newBmp = new Bitmap(origBmp.Size.Width, origBmp.Size.Height,
+ PixelFormat.Format24bppRgb);
+ Graphics newBmpGraphics = Graphics.FromImage(newBmp);
+
+ Rectangle drawRect = new Rectangle(0, 0, origBmp.Size.Width,
+ origBmp.Size.Height);
+ newBmpGraphics.DrawImage(origBmp, drawRect, drawRect,
+ GraphicsUnit.Pixel);
+
+ newBmpGraphics.Dispose();
+
+ newBmp.Save("image2.png", ImageFormat.Png);
+ }
+
+}
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