[Mono-bugs] [Bug 74191][Wis] New - Better warning when an assembly can't be loaded

bugzilla-daemon@bugzilla.ximian.com bugzilla-daemon@bugzilla.ximian.com
Tue, 29 Mar 2005 12:27:25 -0500 (EST)

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Changed by tauberer@for.net.


--- shadow/74191	2005-03-29 12:27:25.000000000 -0500
+++ shadow/74191.tmp.7956	2005-03-29 12:27:25.000000000 -0500
@@ -0,0 +1,66 @@
+Bug#: 74191
+Product: Mono: Runtime
+Version: unspecified
+OS Details: 
+Status: NEW   
+Priority: Wishlist
+Component: JIT
+AssignedTo: mono-bugs@ximian.com                            
+ReportedBy: tauberer@for.net               
+QAContact: mono-bugs@ximian.com
+TargetMilestone: ---
+Summary: Better warning when an assembly can't be loaded
+Date: Tue, 22 Mar 2005 09:46:06 -0500
+From: Joshua Tauberer <tauberer@for.net>
+To: "mono-devel-list@lists.ximian.com" <mono-devel-list@lists.ximian.com>
+Subject: Better warning when an assembly can't be loaded
+Attached is a patch to slightly improve what happens when a referenced 
+assembly at run time can't be found anywhere.
+The warnings go from ('a' and 'b' are assemblies, 'A' is a class in 'a'):
+** (b.exe:21606): WARNING **: Could not find assembly a, references from 
+/mnt/part2/dev/b.exe (assemblyref_index=0)
+      Major/Minor: 0,0
+      Build:       0,0
+      Token:
+System error: No such file or directory
+** (b.exe:21606): WARNING **: Could not load class from .A (token 
+0x01000001) in /mnt/part2/dev/b.exe
+mono: symbol lookup error: mono: undefined symbol: g_assert_warning
+... to ...
+** (b.exe:22598): WARNING **: The following assembly referenced from 
+/mnt/part2/dev/b.exe could not be loaded:
+      Assembly:   a    (assemblyref_index=0)
+      Version:
+      Public Key: (none)
+The assembly was not found in the Global Assembly Cache, a path listed 
+in the MONO_PATH environment variable, or in the location of the 
+executing assembly (/mnt/part2/dev/).
+** (b.exe:22598): WARNING **: The class A could not be loaded, used in 
+/mnt/part2/dev/b.exe (token 0x01000001)
+It would be nice to not have Mono die right after that, and instead 
+throw a managed exception, but it looks like that involves a lot of work 
+to carry the problem back to a point where an exception can be thrown.
+Let me know if and when it's ok to commit.
+- Joshua Tauberer
+** Nothing Unreal Exists **