[Mono-bugs] [Bug 75705][Nor] New - Receive on closed socket
behaviour different between windows and linux.
bugzilla-daemon at bugzilla.ximian.com
bugzilla-daemon at bugzilla.ximian.com
Wed Aug 3 23:14:19 EDT 2005
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Changed by nev at delap.com.
http://bugzilla.ximian.com/show_bug.cgi?id=75705
--- shadow/75705 2005-08-03 23:14:19.000000000 -0400
+++ shadow/75705.tmp.32487 2005-08-03 23:14:19.000000000 -0400
@@ -0,0 +1,106 @@
+Bug#: 75705
+Product: Mono: Class Libraries
+Version: 1.1
+OS: other
+OS Details: Windows-XP-5.1.2600 & Linux-2.6.8-2-k7-i686-with-debian-3.1
+Status: NEW
+Resolution:
+Severity:
+Priority: Normal
+Component: System
+AssignedTo: mono-bugs at ximian.com
+ReportedBy: Nev at Delap.com
+QAContact: mono-bugs at ximian.com
+TargetMilestone: ---
+URL:
+Cc:
+Summary: Receive on closed socket behaviour different between windows and linux.
+
+(Actually it's System.Net.Socket)
+
+Description of Problem:
+
+This particular behaviour of sockets is the same on MS.NET and Mono on
+Windows, but different on Mono on Linux -
+A Receive() call on a socket throws when the socket is closed on MS.NET
+and Mono on Windows. On Mono on Linux it does not, it throws later when
+the app is being cleaned up I guess.
+
+Steps to reproduce the problem:
+
+The test fixture shows a difference in behaviour of sockets between
+MS.NET and Mono on Windows, and Mono on Linux.
+
+ [TestFixture]
+ public class PlatformTest
+ {
+ protected bool socketThreadRunning;
+ protected Socket socket;
+
+ [Test]
+#if CompactFramework
+ [Ignore("Test not supported in this build.")]
+#endif
+ public void CloseDiscoverySocketWhileAThreadIsReadingIt()
+ {
+ // Opening socket like discovery does.
+ socket = new Socket(AddressFamily.InterNetwork,
+SocketType.Dgram, ProtocolType.Udp);
+ socket.SetSocketOption(SocketOptionLevel.Socket,
+SocketOptionName.ReuseAddress, 1);
+ socket.Bind(new IPEndPoint(IPAddress.Any, 2917));
+ socket.SetSocketOption(SocketOptionLevel.IP,
+SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse
+("224.4.0.1"), IPAddress.Any));
+
+ Thread socketThread = new Thread(new ThreadStart
+(SocketThreadMethod));
+ socketThread .Start();
+ socketThreadRunning = true;
+ Thread.Sleep(50); // Give the thread a moment to be in it's
+socket.Receive() call.
+ socket.Close();
+ Thread.Sleep(50); // Give it a moment to end.
+//#if !Linux
+// Assert.IsFalse(socketThreadRunning);
+//#else
+// Assert.IsTrue(socketThreadRunning);
+//#endif
+ // Compiled With MS.NET 1.1 or Mono 1.1.8 on Windows the next
+line prints 'socketThreadRunning = False'.
+ // Compiled Mono 1.1.8 on Linux it
+prints 'socketThreadRunning = True'.
+ Console.WriteLine("socketThreadRunning = {0}",
+socketThreadRunning);
+ }
+
+ public void SocketThreadMethod()
+ {
+ byte[] bytes = new byte[50];
+ try
+ {
+ // On MS.NET and Mono on Windows this call throws when
+the socket is closed.
+ // On Mono on Linux it doesn't.
+ socket.Receive(bytes);
+ }
+ catch (SocketException)
+ {
+ socketThreadRunning = false;
+ }
+ }
+ }
+
+Actual Results:
+
+MS.NET and Mono on Windows print 'socketThreadRunning = False'.
+Mono on Linux prints 'socketThreadRunning = True'.
+
+Expected Results:
+
+That the behaviour is the same in both cases,
+preferably 'socketThreadRunning = False' I think.
+
+How often does this happen?
+
+100% reproducible.
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