[Mono-bugs] [Bug 65734][Nor] New - System.Threading.Timer 20x slower than MSFT's

bugzilla-daemon@bugzilla.ximian.com bugzilla-daemon@bugzilla.ximian.com
Sat, 11 Sep 2004 00:39:30 -0400 (EDT)


Please do not reply to this email- if you want to comment on the bug, go to the
URL shown below and enter your comments there.

Changed by bmaurer@users.sf.net.

http://bugzilla.ximian.com/show_bug.cgi?id=65734

--- shadow/65734	2004-09-11 00:39:30.000000000 -0400
+++ shadow/65734.tmp.19085	2004-09-11 00:39:30.000000000 -0400
@@ -0,0 +1,37 @@
+Bug#: 65734
+Product: Mono: Class Libraries
+Version: unspecified
+OS: 
+OS Details: 
+Status: NEW   
+Resolution: 
+Severity: 
+Priority: Normal
+Component: CORLIB
+AssignedTo: mono-bugs@ximian.com                            
+ReportedBy: bmaurer@users.sf.net               
+QAContact: mono-bugs@ximian.com
+TargetMilestone: ---
+URL: 
+Cc: 
+Summary: System.Threading.Timer 20x slower than MSFT's
+
+This test takes 20x longer on Mono than on MSFT's runtime:
+
+using System;
+using System.Threading;
+
+class X {
+	static void Main ()
+	{
+		for (int i = 0; i < 1000; i ++) {
+			Timer t = new Timer (new TimerCallback (Foo), i, 1000, 0);
+			// do stuff
+			t.Dispose ();
+		}
+	}
+	static void Foo (object o) {}
+}
+
+The problem is that we create a thread for each timer, while MSFT appears
+to only create one thread for the lifetime of the program.