[Mono-bugs] [Bug 68452][Min] Changed - BigInteger.Randomize doesn't work if BigInteger.BitCount == 0

bugzilla-daemon@bugzilla.ximian.com bugzilla-daemon@bugzilla.ximian.com
Sun, 17 Oct 2004 19:00:12 -0400 (EDT)


Please do not reply to this email- if you want to comment on the bug, go to the
URL shown below and enter your comments there.

Changed by vargaz@gmail.com.

http://bugzilla.ximian.com/show_bug.cgi?id=68452

--- shadow/68452	2004-10-16 16:51:26.000000000 -0400
+++ shadow/68452.tmp.13967	2004-10-17 19:00:12.000000000 -0400
@@ -1,16 +1,16 @@
 Bug#: 68452
-Product: Mono: Runtime
+Product: Mono: Class Libraries
 Version: unspecified
 OS: All
 OS Details: 
 Status: NEW   
 Resolution: 
 Severity: 001 One hour
 Priority: Minor
-Component: misc
+Component: CORLIB
 AssignedTo: mono-bugs@ximian.com                            
 ReportedBy: pieter@mentalis.org               
 QAContact: mono-bugs@ximian.com
 TargetMilestone: ---
 URL: 
 Cc: 
@@ -23,6 +23,9 @@
 bi.Randomize(); // blows up
 
 
 Also, should the BitCount method ever return zero? Does a 0-bit integer 
 make sense? If the value of the integer in question is zero, I would let 
 the BitCount method return '1'.
+
+------- Additional Comments From vargaz@gmail.com  2004-10-17 19:00 -------
+-> class libs