[Mono-bugs] [Bug 58885][Nor] Changed - Graphics class is drawing with wrong colors
Wed, 26 May 2004 16:01:38 -0400 (EDT)
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Changed by email@example.com.
--- shadow/58885 2004-05-26 11:57:36.000000000 -0400
+++ shadow/58885.tmp.18153 2004-05-26 16:01:38.000000000 -0400
@@ -100,6 +100,30 @@
sorry, first do cvs update for libgdiplus, then copy the line I have
given above and then build libgdiplus.
------- Additional Comments From firstname.lastname@example.org 2004-05-26 11:57 -------
About Color.Green, we should use the same as MS does. I sent an email
to ravindra on this.
+------- Additional Comments From email@example.com 2004-05-26 16:01 -------
+I have added the printf command to the latest libgdiplus source. Here are the results from
+the tests. The first line displays the ARGB properties of the managed Color structure, the
+second the output from the new printf line. So far everythings seems to be in order. I fear
+the error is in far deeper regions.
+Mono Color value: A=255, R=0, G=0, B=255, argb=-16776961
+libgdiplus: a=255.000000, r=0.000000, g=0.000000, b=255.000000
+Mono Color value: A=255, R=255, G=0, B=0, argb=-65536
+libgdiplus: a=255.000000, r=255.000000, g=0.000000, b=0.000000
+Mono Color value: A=255, R=0, G=128, B=0, argb=-16744448
+libgdiplus: a=255.000000, r=0.000000, g=128.000000, b=0.000000
+I also did a test with Color.Green on the Microsoft Framework. The ARGB value is exactly
+the same as in Mono.
+BTW with the latest libgdiplus version, the bmp.Save() methods throws an exception now.
+But this seems totally unrelated. I first want to test some other things before submitting a