[Mono-bugs] [Bug 43597][Wis] Changed - When Random () is started with a seed 0, it always returns 0 for NextValue

bugzilla-daemon@rocky.ximian.com bugzilla-daemon@rocky.ximian.com
Fri, 23 May 2003 18:37:07 -0400 (EDT)

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Changed by bmaurer@users.sf.net.


--- shadow/43597	Fri May 23 17:02:40 2003
+++ shadow/43597.tmp.607	Fri May 23 18:37:07 2003
@@ -1,22 +1,22 @@
 Bug#: 43597
 Product: Mono/Class Libraries
 Version: unspecified
-OS: Red Hat 9.0
+OS: All
 OS Details: 
 Status: NEW   
+Severity: 001 One hour
 Priority: Wishlist
-Component: System
+Component: CORLIB
 AssignedTo: mono-bugs@ximian.com                            
 ReportedBy: giuseppe.greco@agamura.com               
 QAContact: mono-bugs@ximian.com
 TargetMilestone: ---
-Summary: Random.Next(int min, int may) always returns min
+Summary: When Random () is started with a seed 0, it always returns 0 for NextValue
 Class Random
 The Random.Next(int min, int max) always returns
 min... No random number is generated.
@@ -35,6 +35,15 @@
 help     to get the help message
 current  to get the current temperature (this shoul be just a random
          value between -273 (absolute zero) and 100
 average  to get the average of the last detected temperatures
 As you will see, typing 'current' always returns -273...
+------- Additional Comments From bmaurer@users.sf.net  2003-05-23 18:37 -------
+Ok, here is your problem
+You are creating Random () with a seed of 0. The problem is that the
+way our RNG is made, it will _only_ return 0 if given that seed. You
+should remove the 0 from the constructor, and your program will work fine.
+We need to re-think the method we use on the RNG.