[Mono-bugs] [Bug 45381][Blo] New - TcpListener.Pending improperly hangs
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bugzilla-daemon@rocky.ximian.com
Tue, 24 Jun 2003 15:16:46 -0400 (EDT)
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Changed by nate@suppleye.com.
http://bugzilla.ximian.com/show_bug.cgi?id=45381
--- shadow/45381 Tue Jun 24 15:16:46 2003
+++ shadow/45381.tmp.13840 Tue Jun 24 15:16:46 2003
@@ -0,0 +1,119 @@
+Bug#: 45381
+Product: Mono/Class Libraries
+Version: unspecified
+OS: GNU/Linux [Other]
+OS Details: Gentoo Linux. (2.4.20 kernel)
+Status: NEW
+Resolution:
+Severity:
+Priority: Blocker
+Component: System
+AssignedTo: mono-bugs@ximian.com
+ReportedBy: nate@suppleye.com
+QAContact: mono-bugs@ximian.com
+TargetMilestone: ---
+URL:
+Cc:
+Summary: TcpListener.Pending improperly hangs
+
+Please fill in this template when reporting a bug, unless you know what
+you are doing.
+Description of Problem:
+
+TcpListener.Pending blocks for 1000 seconds (approximatly 16 minutes)
+under linux. This problem does not seem to occur under windows.
+The problem was originally seen under mono 0.23, however I do not believe
+it is fixed in 0.24.
+
+gentoox@XboX gentoox $ uname -a
+Linux XboX 2.4.20-xbox #1 Wed May 21 12:12:39 BST 2003 i686 Celeron
+(Coppermine) GenuineIntel GNU/Linux
+gentoox@XboX gentoox $
+
+Note that this install of gentoo has the xbox-linux kernel patches
+applied, however I have confirmed, both by my own review and from speaking
+to the developers, that this patch does not affect the network layers.
+
+Steps to reproduce the problem:
+-----Sample.cs-----
+using System;
+using System.Net.Sockets;
+
+
+namespace Test
+{
+
+ public class Sample
+ {
+ public static void Main(String[] args)
+ {
+ //create the bugged listener
+ TcpListener listener = new TcpListener(3000);
+
+ try
+ {
+ //begin listening for connections
+ listener.Start();
+ }
+ catch(Exception e)
+ {
+ //exit if unable to start listening
+ Console.WriteLine("Could not start
+listener: " + e);
+ return;
+ }
+
+ //display time before call to Pending
+ System.Console.WriteLine("Time before call
+to Pending: " + DateTime.Now.ToLongTimeString());
+
+ //call buggy Pending method
+ if(listener.Pending())
+ {
+ //answer any connections that do
+show up
+ Socket s = listener.AcceptSocket();
+ s.Close();
+ }
+ //display time after call to Pending
+ System.Console.WriteLine("Time After call
+to Pending: " + DateTime.Now.ToLongTimeString());
+ System.Console.WriteLine("-----");
+ }
+
+ }
+}
+-----Sample.cs-----
+
+Actual Results:
+gentoox@XboX gentoox $ mcs Sample.c
+Compilation succeeded
+gentoox@XboX gentoox $ mono ./Sample.exe
+Time before call to Pending: 19:45:00
+Time After call to Pending: 20:01:40
+-----
+gentoox@XboX gentoox $
+
+
+Expected Results:
+This is the output of the same source compiled and run under windows
+
+C:\Documents and Settings\Nate\My Documents\Visual Studio
+Projects\DashPoc\src>mono .\Sample.exe
+Time before call to Pending: 15:12:30
+Time After call to Pending: 15:12:30
+-----
+
+C:\Documents and Settings\Nate\My Documents\Visual Studio
+Projects\DashPoc\src>
+
+How often does this happen?
+ Always!
+
+Additional Information:
+ I believe that the bug is caused by TcpListener.Pending passing a value
+of 1000 to Socket.Poll, which in turn passes this 1000 to Select_internal,
+which I am assuming is improperly filling in the timeout structure to be
+passed to select. If a connection does come in before or during the 16
+second call the TcpListener.Pending, the Pending call returns, as it
+should.