[Mono-bugs] [Bug 44282][Cri] New - Socket.Poll always returns false
bugzilla-daemon@rocky.ximian.com
bugzilla-daemon@rocky.ximian.com
Sat, 7 Jun 2003 06:41:07 -0400 (EDT)
Please do not reply to this email- if you want to comment on the bug, go to the
URL shown below and enter your comments there.
Changed by giuseppe.greco@agamura.com.
http://bugzilla.ximian.com/show_bug.cgi?id=44282
--- shadow/44282 Sat Jun 7 06:41:07 2003
+++ shadow/44282.tmp.8615 Sat Jun 7 06:41:07 2003
@@ -0,0 +1,158 @@
+Bug#: 44282
+Product: Mono/Class Libraries
+Version: unspecified
+OS:
+OS Details: Red Hat 9
+Status: NEW
+Resolution:
+Severity:
+Priority: Critical
+Component: System
+AssignedTo: mono-bugs@ximian.com
+ReportedBy: giuseppe.greco@agamura.com
+QAContact: mono-bugs@ximian.com
+TargetMilestone: ---
+URL:
+Cc:
+Summary: Socket.Poll always returns false
+
+Socket.Poll() always return false when checking
+for new datagrams.
+
+Here's how to reproduce the problem:
+
+1. Create a multicaster like this:
+
+ using System;
+ using System.Net;
+ using System.Net.Sockets;
+ using System.Text;
+ using System.Threading;
+
+ class Multicaster
+ {
+ Socket socket;
+ IPEndPoint endPoint =
+ new IPEndPoint(IPAddress.Parse("224.100.0.1"), 9000);
+
+ public static void Main()
+ {
+ socket = new Socket(
+ AddressFamily.InterNetwork,
+ SocketType.Dgram,
+ ProtocolType.Udp);
+
+ socket.SetSocketOption(
+ SocketOptionLevel.IP,
+ SocketOptionName.MulticastTimeToLive,
+ 60);
+
+ socket.SetSocketOption(
+ SocketOptionLevel.IP,
+ SocketOptionName.AddMembership,
+ new MulticastOption(endPoint.Address);
+
+ byte[] data = Encoding.UTF8.GetBytes("Hello World");
+
+ socket.BeginSendTo(
+ data,
+ 0,
+ data.Length,
+ SocketFlags.None,
+ endPoint,
+ new AsyncCallback(AsyncSend),
+ socket);
+
+ // Just to keep the process alive...
+ // I'm performing an async send
+ while (true) {
+ Thread.Sleep(2000);
+ }
+ }
+
+ private void AsyncSend(IAsyncResult asyncResult)
+ {
+ socket.EndSendTo(asyncResult);
+ }
+
+ }
+
+2. Compile the code above as an exe (e.g sender.exe).
+
+3. Create a listener like this:
+
+ class Listener
+ {
+ Socket socket;
+ byte[] data = new byte[1024];
+ IPEndPoint endPoint =
+ new IPEndPoint(IPAddress.Parse("224.100.0.1"), 9000);
+
+ public static void Main()
+ {
+ socket = new Socket(
+ AddressFamily.InterNetwork,
+ SocketType.Dgram,
+ ProtocolType.Udp);
+
+ socket.Bind(new IPEndPoint(IPAddress.Any, endPoint.Port));
+
+
+ socket.SetSocketOption(
+ SocketOptionLevel.IP,
+ SocketOptionName.AddMembership,
+ new MulticastOption(endPoint.Address);
+
+
+ while (true) {
+ if (socket.Poll(1000000, SelectMode.SelectRead)) {
+ socket.BeginReceiveFrom(
+ data,
+ 0,
+ data.Length,
+ SocketFlags.None,
+ ref endPoint,
+ new AsyncCallback(AsyncReceive),
+ socket);
+ }
+ }
+ }
+
+ private void AsyncReceive(IAsyncResult asyncResult)
+ {
+
+ EndPoint ep = (EndPoint) endPoint;
+ int recv = socket.EndReceiveFrom(asyncResult, ref endPoint);
+
+
+ if (recv > 0) {
+ Console.WriteLine("{0}", Encoding.UTF8.GetString(data, 0, recv));
+ }
+ }
+ }
+
+4. Compile the code above as an exe (e.g. receiver.exe)
+
+5. Run mono receiver.exe
+
+6. Run mono sender.exe
+
+
+Actual Results:
+The receiver doesn't display the message sent by
+the sender since Socket.Poll() always returns false.
+
+
+Expected Results:
+The receiver should display the message sent by
+the sender, and Socket.Poll() should return true
+when data arrives.
+
+How often does this happen?
+Always.
+
+
+Additional Information:
+The example above does function on Windows with
+.NET; Try to run the two applications on the same
+machine.