[Mono-bugs] [Bug 47968][Cri] Changed - mono crashes when executing a program that relies heavily on structs

bugzilla-daemon@bugzilla.ximian.com bugzilla-daemon@bugzilla.ximian.com
Wed, 27 Aug 2003 15:54:41 -0400 (EDT)


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Changed by klaehn@gamemakers.de.

http://bugzilla.ximian.com/show_bug.cgi?id=47968

--- shadow/47968	2003-08-27 15:18:09.000000000 -0400
+++ shadow/47968.tmp.440	2003-08-27 15:54:41.000000000 -0400
@@ -2,13 +2,13 @@
 Product: Mono/MCS
 Version: unspecified
 OS: All
 OS Details: Tried with Windows and Debian Unstable
 Status: NEW   
 Resolution: 
-Severity: 
+Severity: Unknown
 Priority: Critical
 Component: Misc
 AssignedTo: mono-bugs@ximian.com                            
 ReportedBy: klaehn@gamemakers.de               
 QAContact: mono-bugs@ximian.com
 TargetMilestone: ---
@@ -45,6 +45,13 @@
 a decent optimizer should be able to reduce it to a few instructions.
 
 ------- Additional Comments From klaehn@gamemakers.de  2003-08-27 15:18 -------
 Created an attachment (id=5232)
 The code that produced the problem
 
+
+------- Additional Comments From klaehn@gamemakers.de  2003-08-27 15:54 -------
+This is what appears in the error MessageBox:
+
+file mini-x86.c: line 2949 (mono_arch_output_basic_block): should 
+not be reached
+aborting...