[Gtk-sharp-list] Drawing pixbufs to screen FAST..
Eto
eto@shaw.ca
Thu, 30 Dec 2004 16:40:32 +0000
Hi all!
I'm really liking this GTK# thing. Combines my favorite language with linux
development. Can't get much better.
I am running into a performance problem though, but I'm unsure of the best way
to do this.
I am creating a console-like application that updates small parts of the
display on the fly. I generate the character in a pixbuf, then draw that to
the screen. (I need to do this because the character definitions are
completely customizable). This is done in a background thread.
The slow part is not generating the pixbuf, but rather, drawing it to screen.
In windows, this is extreemly fast and works like a charm.
I am not scaling the image or anything, just using the Drawable.DrawPixbuf
method to output to screen (though, I would still like to be able to scale
the output).
My question is this: what is the best way in GTK# to draw a lot of small
images to the screen real, real FAST?
Any help would be muchly appreciated!
Thanks,
Curtis.