[Glade-users] How to get the object that generated the signal?
Günther Mittermayer
g_mitter@web.de
Fri, 26 Sep 2003 12:57:46 +0200
I never used Glade to generate C++, so I'm not sure, but on plain C code you'd be talking about the lookup_widget (widget, "element") function.
Don't know if it helps you though..
Mike Kordik <Mike@Kordik.net> schrieb am 26.09.03 05:45:36:
>
> I am new to Glade, GTKMM, GTK+, etc...
>
> I ran glade and create a windows with some labels, text entry objects
> and buttons. I also created signals for the buttons and text entry
> widgets. I told glade to generate C++ code. To my suprise the names that
> I game my widgets in glade were used in the constructor for the main
> window but they were not defined in the class itself. Seems like a
> waste. The signal handlers for widgets are part of the top level window
> but they do not get any information about which object it is handling
> the signal for and since the parent _glade class does not have the names
> defined in the _glade class, how do you get the object that generated
> the signal?
>
> Thx
>
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