[Glade-devel] Signal editor rework

Johannes Schmid jhs at jsschmid.de
Thu Aug 26 02:45:24 EDT 2010


Hi Tristan!

>   - Firstly I can see you went and implemented the GtkTreeIter->stamp a
> bit more
>     robustly than in GladeProject, additionally the code needs to assert
> for
>     any input iter: (iter->stamp == model->priv->stamp). I've already
> done this for
>     GladeProject and will commit that soon (it helped alot to debug...
> unfortunately
>     I could still not completely solve bug 627078 and have not
> committed that yet,
>     I'll commit the checking code now regardless).

I filed bug https://bugzilla.gnome.org/show_bug.cgi?id=623879 for that
some time ago to also fix it in GladeProject. But you might be right that
we might want to check it with an assertion.

>   - Can you explain why the model->priv->stamp must be incremented
> when the overall
>     model data changes ? (it could be that GladeProject needs this
> treatment too... or
>     that the model's stamp should not change... I'm not sure).

IMHO the gtk+ documentation says that an iter is only valid as long as the
model doesn't change. If you can assure that the iter is valid after a
change you might not need it but when a node is deleted, the iter of that
node definitly becomes invalid. I think it's good to catch those things
with an assertion before running into a memory corruption.

>   - The iter->stamp should be initialized to something random,
> otherwise every model
>     starts with stamp == 0 (possibly making the iter from the last
> destroyed signal model
>     appear "valid")

I wasn't assuming that someone would use an iter on a wrong model but if
we want to catch that case we might want to start which a random number. I
think we should check what GtkTreeStore does.

>   - I would prefer we stick with firing Glade's generic object
> selection dialog to select
>     the project object for a signal user data - I dont like the idea
> of navigating recursive menus
>     or dropping down a combo box with a possible > 1000 objects to select.

Yeah, I will change that. I just was easy to implement for now but the UI
is satisfying at all.

Just some additional note: The dnd code currently uses the old gdk_drawing
funtions that have been removed from gtk+. I didn't have the time to
change that as I didn't fully understood how to do that in cairo. But it
shouldn't be a big deal.

Regards,
Johannes



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