[Glade-devel] Fedora package and a few issues

Tristan Van Berkom tristan.van.berkom at gmail.com
Fri Nov 16 15:52:47 EST 2007


On Nov 16, 2007 5:31 PM, Debarshi 'Rishi' Ray <debarshi.ray at gmail.com> wrote:
> > No, as it is implemented as a plugin, it will be manually opened
> > by glade in the module path (the module path is resolved at
> > build time based on the package prefix and can be later retrieved
> > using the .pc files).
>
> Alright.
>
> Now I have divided the package into three parts: glade3 (main
> front-end, .desktop files, etc.), glade3-libgladeui
> (libgladeui-1.so.7*, libgladegtk, libgladegnome, etc.) and
> glade3-libgladeui-devel (libglade-1.so, gladeui-1.0.pc, header files,
> etc.).

Sure, this will mean that in fedora packages, the glade core will require
all the gnome lib dependancies, if you were to make a separate package
for libgladegnome.so & its pixmaps/catalog file - then only the gnome
plugin would require the gnome lib dependancies.

in the end I dont think this matters at the moment since I am sure
there are lots of remaining programs still linking to libgnomeui and friends,
just pointing out that libgnomeui/bonono etc is technically unneeded to run
glade (only needed to edit glade files that use widgets from those libs).

> I hope the .pc file is not used to determine the module path by
> libgladeui-1.so.7*; but is used to build external programs embedding
> the glade3 core. Am I right?

That is correct.

Cheers,
                   -Tristan


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