[Glade-devel] Integrated ui patch
Yevgen Muntyan
muntyan at tamu.edu
Thu Oct 26 09:18:14 EDT 2006
vgeddes at metroweb.co.za wrote:
>Yevgen Muntyan wrote:
>
>
>>While I'm on it, here is main thing why single window is not
>>good: http://munt.mine.nu:8080/files/glade-sucks.png - you can't expand
>>the properties window and widget tree; and note that the window is
>>maximized, so I can't click anything behind it.
>>
>>
>>
>
>Yevgen, most people who have commented on the new ui are excited by it,
>and think it is a good step forward. Which group do we satisfy? the ~90%
>who like the the new design or the ~10% who don't?
>
>
It's not a good design, it's monkying gazpacho. Anyway,
I just wanted to make sure that you know about those "10%".
If majority loves single window, then you of course go single
window.
But I wonder, have someone actually tried to work with such
UI? I did, in gazpacho, and it sucked. You can't use glade
right now because of fancy bugs with click-does-nothing.
So people "commented" on how it looks, not on the actual
interface.
>With regard to your concerns about the constraints on the props editor
>and tree, I think the excellent libgdl docking widgets can satisy that
>problem. Then one can simply drag out the props editor into a window of
>it's own, and then expand it as much as one likes. As such, with libgdl
>it would be very possible to emulate the old multiple-window glade.
>
>However, we can't use the libgdl library as it is above gtk+ in the
>stack and as it seems to be orientated towards the needs of the Anjuta
>developers. I am very keen on working on gdl though, towards the goal of
>making it suitable for our needs.
>
>
Heh, "excellent". Well, let's call gdl excellent or even usable. Still,
it has nothing to with glade, right? So, we can snip last two
paragraphs, and stick to 10% thing.
Best regards,
Yevgen
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