[Glade-devel] GladeMenuEditor UI Review for Glade3 (Glade2 developers' and users' feedback needed too)

Archit Baweja bighead@users.sourceforge.net
Tue, 26 Aug 2003 14:28:46 +0530


Hi

I have 2 main questions while I'm sort of reimplementing the menu editor for
glade3.

1) Reworking accellerators. Like Joaquin mentioned in another thread, instead
of selecting accellerators from a menu, it would be better if the user clicks
a button, then presses his keys-combination which is captured by the menu
editor and saved. I think this is much more usable and friendly for users for
Glade3

2) The main UI. I had 2 suggestions for the overall UI of the editor.
Currently it looks a bit something like this.


-------------------------------------------------------------------------
I						I Menu editing options	I
I		GtkTreeView representing	I are displayed here.	I
I			the menus		I			I
I						I			I
I-----------------------------------------------I			I
I	Buttons to shift menus up/down etc	I			I
-------------------------------------------------------------------------
I						Cancel	Apply	Ok	I
-------------------------------------------------------------------------

I was thinking of reworking it into something like this

-------------------------------------------------
I						I
I		GtkTreeView representing	I
I			the menus		I
I						I
I-----------------------------------------------I
I	Buttons to shift menus up/down etc	I
I      Plus 2 button's Add and Remove/Delete	I
------------------------------------------------I
I			Cancel	Apply	Ok	I
-------------------------------------------------

a) So the user clicks Add to add a new item (obviously enough). More
importantly it show's a separate dialog with options ("Menu editing options")
which are show on the right in the current implementation.

b) Also for a menu item already added, the user can click a column inside the
GtkTreeView and change it from there. This is pretty easily doable.

What do you think?
Archit Baweja