Use Ganesh with Direct3D
Use the Direct3D backend on Windows when your host owns a DXGI adapter, D3D12 device, and command queue. Graphite has no direct Direct3D backend, so Ganesh is the SkiaSharp path when D3D12 is a requirement.
Create the Ganesh context
Build a GRD3DBackendContext from the native handles:
using var backendContext = new GRD3DBackendContext
{
Adapter = adapterHandle,
Device = d3d12DeviceHandle,
Queue = commandQueueHandle,
};
using var context = GRContext.CreateDirect3D(backendContext);
Describe Direct3D resources
Use GRD3DTextureResourceInfo when constructing a GRBackendRenderTarget or GRBackendTexture for an existing D3D12 resource. Your host remains responsible for allocation, resource-state transitions, synchronization, presentation, and final release.
After constructing the backend target or texture, return to wrapping an existing Ganesh resource for the shared SKSurface.Create calls.