Table of Contents

Version 3.119.0

New platforms and Skia m119 · Released April 25, 2025 · NuGet · GitHub Release

Supersedes 3.118.0 · Rolls up preview-only work that was never released as stable — those changes are included cumulatively below.

API changes · SkiaSharp API diff · HarfBuzzSharp API diff

Highlights

SkiaSharp 3.119.0 advances the engine to Skia m119 and adds LoongArch64, RISC-V64, and Alpine Linux support. This release adds Direct3D rendering on Windows, iOS Simulator Metal performance gains, tvOS Metal view support, LoongArch64 and RISC-V64 Linux builds, Alpine Linux cross-compilation, and SKColorFilter additions. It also fixes a .NET Framework packages.config regression.

Breaking Changes

None in this release.

Engine

  • Skia advanced to milestone m119 — The bundled Skia engine moves to m119, bringing upstream rendering improvements and bug fixes. (#3062)
  • Direct3D rendering enabled on Windows — Skia is now compiled with Direct3D backend support on Windows, unlocking hardware-accelerated GPU rendering via D3D12. — ❤️ @Kation (#2823)
  • Vulkan Memory Allocator updated — vulkanmemoryallocator has been updated to 3.2.1. — ❤️ @kasperk81 (#3196)

API Surface

  • Missing SKColorFilter types added — Several SKColorFilter factory methods that were present in Skia but missing from the binding have been exposed. (#2882)
  • SaveLayerRec support added to SKCanvas — SKCanvas now exposes the SaveLayerRec overload of SaveLayer, enabling fine-grained control over layer compositing parameters. — ❤️ @ahmed605 (#2962)

Bug Fixes

  • packages.config regression fixed — A regression in 3.116.0 that broke .NET Framework and Mono projects using packages.config has been corrected. — ❤️ @sungaila (#3112)
  • iOS Simulator Metal performance restored — The iOS Simulator was incorrectly bypassing Metal; this fix restores proper GPU-accelerated rendering in the simulator. — ❤️ @taublast (#3156)
  • SKImage.FromPicture implementation corrected — SKImage.FromPicture was producing incorrect output; the implementation has been fixed to match the expected behaviour. (#3231)
  • SKCanvas incorrect call fixed — An incorrect native call in SKCanvas has been corrected. — ❤️ @kkwpsv (#3143)

Platform

  • LoongArch64 and RISC-V64 Linux builds added — Native assets are now produced for LoongArch64 and RISC-V64 Linux targets, expanding the set of supported architectures. — ❤️ @4Darmygeometry, @kasperk81 (#3198, #3192)
  • Alpine Linux cross-compilation support added — The clang-cross toolchain has been extended to support Alpine Linux, enabling musl-based Linux builds. — ❤️ @kasperk81 (#3200)
  • tvOS Metal view support added — SKMetalView is now available on tvOS, bringing hardware-accelerated rendering to the tvOS platform. — ❤️ @MartinZikmund (#3114)
  • Metal API available for GRBackendRenderTarget on all platforms — Metal-specific constructors and accessors for GRBackendRenderTarget are now available on all supported Apple platforms including tvOS. — ❤️ @spouliot (#3070)
  • Windows ARM GL and tvOS targets corrected — GL rendering is now enabled on Windows ARM, and tvOS deployment targets have been corrected. (#3189, #3199)

Security

  • Native dependencies updated — libpng has been updated to 1.6.44, freetype2 to 2.13.3+, libexpat to 2.6.4, libjpeg-turbo to 2.1.5.1+, and HarfBuzz to 8.3.1. (#3059, #3061, #3056, #3060, #3052)

HarfBuzzSharp 8.3.1.1

Ships HarfBuzzSharp 8.3.1.1 with extended platform coverage for LoongArch64, RISC-V64, Alpine Linux, and corrected ARM and Blazor targets.

Community Contributors ❤️

Thank you to everyone who contributed to this release!

Contributor Contributions
@kasperk81 Added RISC-V64 and LoongArch64 build support and fixed Linux tests (#3192, #3194, #3196, #3200)
@4Darmygeometry Added LoongArch64 native build support (#3198)
@ahmed605 Implemented SaveLayerRec support for SKCanvas (#2962)
@Kation Added Direct3D rendering support on Windows (#2823)
@kkwpsv Fixed an incorrect native call in SKCanvas (#3143)
@MartinZikmund Improved tvOS Metal view support (#3114)
@pjcollins Resolved the CVE-2024-30105 vulnerability (#3166)
@spouliot Added Metal API for GRBackendRenderTarget (#3070)
@sungaila Fixed the packages.config regression for .NET Framework and Mono projects (#3112)
@taublast Improved iOS Simulator Metal performance (#3156)

Preview 1 (March 31, 2025)

Preview 1 introduced LoongArch64 and RISC-V64 Linux support, Direct3D on Windows, tvOS Metal view, Alpine Linux cross-compilation, SaveLayerRec, missing SKColorFilter types, and fixes for packages.config, iOS Simulator Metal, and the SKImage.FromPicture implementation.

Full changelog

Preview 2 (December 5, 2024)

Preview 2 of 3.118.0 added Metal GRBackendRenderTarget APIs, fixed .NET 9 Blazor rendering, updated the Android NDK to r27c, and resolved the NuGet PackagePath issue.

Full changelog

Preview 1 (November 6, 2024)

Preview 1 of 3.118.0 advanced the bundled Skia engine through milestones m117 and m118 and updated HarfBuzz to 8.3.1.

Full changelog