Table of Contents

Version 3.0.0

Major 3.x milestone preview · Preview only · Superseded by 3.116.0 · These changes later shipped in 3.116.0 · NuGet · GitHub Release

API changes · SkiaSharp API diff · HarfBuzzSharp 8.3.0

Highlights

SkiaSharp 3.0 marked the major reset for the library: a cleaned-up API surface, modernized platform support, broader GPU and view coverage, and a large wave of new bindings on the road to the first stable 3.x release. This preview train never shipped as 3.0.0 stable, but its work rolled directly into 3.116.0.

Breaking Changes

  • Obsolete 2.x APIs were removed — The 3.x line drops members and types that had already been marked obsolete, making this a real migration point for existing applications. (#2539)

New Features

Engine

  • Established the 3.x Skia foundation — Moved the new line onto the refreshed Skia milestone 116 base and continued updating the externals during the preview cycle. (#2829, #2885, #3026)
  • Expanded core graphics bindings — Added SKBlender, more SKPicture APIs, Skottie's Animation Builder, SKImage.ToRawShader, and beginRecording overloads with R-Tree support. (#2830, #2883, #2630, #2748, #2889)

Views & UI

API Surface

  • Added migration-friendly overloads and spans — Added GetPixelSpan with offsets, SetRectRadii span overloads, compatibility overloads for SKFilterQuality, and span-based color filter APIs. (#2609, ❤️ @Youssef1313 #2949 #2963, #2879)
  • Modernized native interop — Adopted function pointers and LibraryImport for the binding layer. ❤️ @maxkatz6 (#2917)

Platform

  • Updated the platform baseline for 3.x — Added .NET 9 support, switched WinForms to the new GLControl packages, and refreshed ANGLE and workload packaging for modern SDKs. (❤️ @jeromelaban #3010, #2989, #2950, #2970)

Bug Fixes

  • Fixed memory and encoding regressions — Resolved MAUI view leaks and restored the earlier SKBitmap.Encode behavior for SKPngEncoderOptions. (#2955, ❤️ @sungaila #3014)
  • Improved rendering correctness — Fixed Apple Metal snapshot color output, cloned SKPaint disposal crashes, GetKerningPairAdjustments, and background stretching behavior. (❤️ @taublast #2804, ❤️ @jeremy-visionaid #2904, ❤️ @pdjonov #2858, #2922)

Platform Support

Platform What's New
🎨 Core API SKBlender, SKPicture additions, Skottie builder, shader APIs, and new span overloads
🪟 Windows New WinForms GLControl packages, accelerated WinUI views, and WPF SKGLElement
🍎 Apple Metal on Mac Catalyst and common Metal APIs across target frameworks
🌐 WebAssembly Blazor DPI support plus Uno and canvas reliability fixes
🤖 Android Updated toolchains and packaging for the 3.x line

Community Contributors ❤️

Contributor What They Did
@jeromelaban Added .NET 9 support and fixed Uno, WASM, and XAML view issues
@maxkatz6 Modernized interop and unified Metal APIs
@Youssef1313 Added compatibility overloads and fixed Uno BGRA rendering
@gmurray81 Added SKGLElement for WPF
@beto-rodriguez Exposed Blazor component DPI
@taublast Fixed the Apple Metal snapshot color regression
@jeremy-visionaid Fixed cloned SKPaint disposal crashes
@pdjonov Fixed GetKerningPairAdjustments
@sungaila Restored SKBitmap.Encode compatibility
@Redth Updated Skia late in the preview cycle

Unreleased

Updated Skia once more ahead of the later handoff into the stable 3.116 release.


Preview 5 (October 24, 2024)

.NET 9 support, interop modernization, MAUI leak fixes, and migration-focused compatibility overloads rounded out the final 3.0 preview.

Full Changelog


Preview 4 (July 18, 2024)

Expanded the 3.x API surface with SKBlender, more SKPicture work, better Uno behavior, and a broad set of reliability fixes.

Full Changelog


Preview 3 (April 9, 2024)

Added WPF, Blazor, and Metal platform work while continuing the 3.x compatibility cleanup.

Full Changelog


Preview 2 (February 20, 2024)

Added Skottie's Animation Builder, SKImage.ToRawShader, and Mac Catalyst Metal support.

Full Changelog


Preview 1 (February 6, 2024)

Introduced the first public 3.0 preview with new views, WinUI acceleration, obsolete API cleanup, and the initial wave of 3.x platform work.

Full Changelog