Version 2.80.3
Platform expansion release · Released July 12, 2021 · NuGet · GitHub Release
API changes · SkiaSharp API diff · HarfBuzzSharp 2.6.1.8
Highlights
SkiaSharp 2.80.3 broadened platform support across Apple, Windows, WebAssembly, and Uno while also adding notable new rendering APIs. This release brought Metal support to Apple platforms, introduced SKRuntimeEffect, expanded GPU configuration hooks, and rounded things out with a solid set of stability fixes from community contributors.
Breaking Changes
None in this release.
New Features
GPU & Rendering
- Metal APIs for Apple platforms — Adds Metal support for macOS and iOS bindings, opening the door to newer Apple GPU backends. (#1394)
- Runtime shader support — Introduces the
SKRuntimeEffectAPI so applications can compile and run custom SkSL effects. (#1604) - More GPU control points — Exposes
GRContextOptionsandIsAbandonedso apps can better inspect and configure GPU resources. (#1529, #1659)
Platform
- WinUI and Uno expansion — Adds support for WinUI Desktop and the Uno Platform
SKXamlCanvasbackend. (#1696, #1704) - Interactive and WebAssembly scenarios — Adds .NET Interactive support, broadens WebAssembly packaging, and introduces an ARM64 build target. (#1710, #1590, #1627)
Images & Documents
- More metadata and serialization APIs — Adds Exif SubIFD reading plus bindings for serializing
SKPicturecontent. (#1518, #1514)
Bug Fixes
- Safer OpenGL surface setup — Avoids failures when creating GL surfaces in more edge cases. ❤️ @gmurray81 (#1642)
- More reliable image and matrix operations — Fixes image pixel reads and prevents crashes when checking
SKMatrix.IsInvertible. (#1636, #1527) - Better Linux compatibility — Improves musl-based distro detection for native loading. (#1657)
Platform Support
| Platform | What's New |
|---|---|
| 🍎 Apple | Metal APIs, iOS font-loading improvements |
| 🪟 Windows | WinUI Desktop support, broader legacy toolchain compatibility |
| 🌐 WebAssembly | More packaged variants and .NET Interactive support |
| 🎨 Core API | SKRuntimeEffect, GRContextOptions, IsAbandoned, SKPicture serialization |
Community Contributors ❤️
| Contributor | What They Did |
|---|---|
| @gmurray81 | Improved resilience when creating GL surfaces |
| @HarlanHugh | Prevented SKElement.OnRender from running when no presentation source exists |
| @Mikolaytis | Added ANGLE GRGlInterface creation support |
Links
Unreleased
Final stabilization updated the bundled WinUI dependency ahead of the stable tag.
Preview 93 (June 11, 2021)
Added Uno Platform backend support for SKXamlCanvas.
Preview 90 (May 30, 2021)
Added .NET Interactive support, WinUI Desktop integration, SKRuntimeEffect, and a broad round of platform fixes.
Preview 40 (February 5, 2021)
Brought in Metal APIs for Apple platforms and exposed new GPU configuration hooks.
Preview 24 (January 27, 2021)
Expanded WebAssembly packaging and refreshed signing and Tizen tooling.
Preview 18 (October 28, 2020)
Added Exif SubIFD support, SKPicture serialization bindings, and several Apple and ANGLE fixes.